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How We Score Games (And Why We Don't Give Perfect Tens)

How We Score Games (And Why We Don't Give Perfect Tens)

August 17, 2026 · Lukas Brandt

People ask us fairly often what our ratings actually mean, so here's the honest breakdown. Our scale runs from about 3.8 to 4.9, and yes, that's deliberately narrow — if a game is bad enough to score lower, we usually just don't cover it.

A rating reflects how well a game does what it sets out to do, not how it stacks up against every other genre. A simple casual game and a deep RPG can both score highly if each nails its own goals. Comparing a fishing game to a strategy epic makes no sense, so we don't.

We never hand out a perfect score. There's always something we'd change, and pretending otherwise would make the whole scale meaningless. A 4.9 means 'we struggled to find real complaints,' not 'flawless.'

Most importantly, the number is a summary, not the review. Read the actual text — that's where we explain what worked, what didn't, and whether it'll suit how you play. The score is just the headline.

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